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interskin
1994
-
1994
Whereas the first cyberSM project used a visual interface to influence and control the remote environment, the functionality of the third generation suits shifts the emphasis away from the computerscreen as mediator to the body itself. In the
zgodlocator
1998
-
2002
... on the hardware-
des
ert. A variety of...
sens:less
1996
-
1996
sense:less is a place for humans to experience a stranger alternate reality. Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the
SeC - Solve et Coagula
1997
-
1997
... domain of dark
des
ire. Through a...
erotogod
2001
-
2001
Erotogod is a media art project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by connecting advanced computer and interactive technologies to the body as a sensual interface. Erotogod's
the leap
1998
-
1998
... which uses t
rue
-time media in order to... the buckriding
des
cribes how Peer tried...
Glasgow Science Centre
2000
I developed a set of four interactive, room-based exhibits for the 'Planets and Beyond' area at the GSC: - Discover the Stars: Visitors move around, holding small white boards in their hands. At specific spots they are tracked by sensors
p53
2000
-
2000
... p53 is an inner
des
cription of life....
Info
des
igner
2000
... Info
Des
igner for the Auto...
Sensorama
This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game station to enjoy the party guests. The Sensorama offeres three different memory and reaction games for two to
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