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  • ... wall in the foyer. Visitors may use a touch screen interface to interact with this mobile screen. A virtual information space that extends from the floor to the ceiling appears in the screen window as the motorised screen moves across the wall. This...
  • ANTopolis - video
    ...ANTopolis A large scale interactive media façade for public space © 2020, Laurent Mignonneau and Christa Sommerer Summary: In the interactive media façade project "ANTopolis" virtual ants invade the city. They look for human activities, crawl towards any man-made...
  • ... a virtual landscape containing eleven cylinders that show particular sites in the Ruhr area. The viewer can navigate this 3D space and enter these panoramic cylinders, inside each of which a surrounding cinematic sequence fills the projection screen and...
  • ... a novel way of communication by gestural interaction. Large sheets of translucent Lexan plastic are suspended in the air space of the exhibition hall and responsive video textures are projected over them. As visitors walk past the Membrane, their image...
  • ... around the world. In an information age, telecommunications such as the Internet and the telephone bind people across space by eviscerating the constraints of distance. To reveal the relationships that New Yorkers have with the rest of the world, New...
  • ... of the metal bowls creates a unique reverb for each voice, disconnecting it from the other voices and from the acoustic space of the gallery. Another receiver is made up of a chorus line of 26 little dancing skeletons. Each wears a tiny poncho...
  • ...Tamas Waliczky | Homes Photography and New Media Art The exhibition through the means of photography and new media, presents the living space of the fishing village Tai O, with snapshots produced both with traditional techniques and with virtual three-dimensional...
  • Bots -
    ... sponging memes by sending ©Bots in after them. With ©Bots you can spread your own counter-memes into our collective mental space. ©Bots are built from familiar pop-culture components, so they can be readily absorbed into memory, yet they combine those...
  • Under Fire -
    ... way it probes the nature of power and its resistance. Yet, at the same time, it also aims to understand the intersection of space, system, and power in non-socioeconomic and semiotic terms. To this end, it draws from the physical sciences, philosophy, and...
  • sens:less -
    ... VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the users journey through the world is an exploration of multiple personalities. People watching...