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  • Search Detection, 2012 LED Matrix, arduino processor, wooden cabinet, computer, Internet connection Variable size, can cover between 1 and 3 m of wall space Ed. 1/3, 1 AP Live digital streams that display the results of a search algorithm using the
  • In front of the Memory Void in the Jewish Museum Berlin, there is a seven-armed candelabrum - the installation Menora by the artist Michael Bielicky. Instead of flames, seven monitors, on which fire signals flicker, crown the candelabrum. The signal
  • E[Y]GG[E] - video
    E[Y]GG[E] is an interactive Net Art / E-Poetry piece created in Flash in the year 2000. It is a meditation about time and space on the Net and elsewhere. Exhibited i.e.: AJAC 2000 Art Show, Metropolitan Art Museum Tokyo, Japan, 2000; Faculty
  • Nemo, the robotic fish, is swimming imperturbably in the screen, which is his fish tank as well. The robotic cat is sitting in front of the screen and he is watching it as he was looking at a real fish swimming in a real tank. Time to time he
  • Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons
  • SphèrAléas Tridimensional interactive / sound / image installation SphèrAléas is made of a half-spherical structure and of an evolutionary device wich makes man, image and sound interact thanks to digital tools. SphèrAléas is ideal for collective
  • "Conversation" is an interactive multimedia show. As I am free to alter succession, lenght and speed of the animated sequences by exploiting the interactive possibilities of the computer, and as Tibor Szemzõ is also free to vary the musical motifs
  • This installation entitled There's no simulation like home is the culmination of artistic telematic research since 1992. The exterior of the installation resembles the back of a plasterboard stage set, or as if the bricks of a house had been
  • Peter Weibel is considered to be one of the poineers of interactive, computerbased installations. In this work from the early nineties, the participants are being filmed upon entering a room. They see "their" film on a large screen while there is a
  • In an echoless room a computer and various measuring devices are used to amplify the sound of a body"s internal organs. In the silence, the visitor first hears the sounds inside his or her body, and then the amplified versions from audio speakers. A