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Can you see me now?
2003
-
2005
... A player from
Sea
ttle wrote: "I had a...
LumiTouch
2000
-
2001
... that can transition
sea
mlessly from periphery to...
bottlogues
1999
-
2000
... of everyday life.
Sea
mless extension of...
ClearBoard
1990
-
1995
... and shared workspace
sea
mlessly. A design goal of...
handSCAPE
1998
-
1999
... modeling as a
sea
mless step enhances the...
ambientROOM
1996
-
1997
... of exploring
sea
mless transitions between...
mediaBlocks
1997
-
1998
... GUIs, providing
sea
mless gateways between...
World Emotional Mapping (e-maps)
2005
...Internet,
sea
rch engine, cartography Maps from the...
vessel
2003
...Crockery design
Stack
able plates (project)
Still Moving
2008
... news by means of a
sea
rch engine in 3200 cities...
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59
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61
62
(current)
63
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76