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Plasm: A Country Walk
1994
-
1994
A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's
Biotica
1999
-
1999
An immersive journey into a world of artificial-life creatures. Viewers use their arms to fly and navigate in a virtual 3D world of evolving, swimming and pulsing a-life creatures. (source: www.mimetics.com)
Bob Lee
1998
Intrusively invading the public domain with audio-visuals of the stalker Bob Lee. (source: http://marnixdenijs.nl)
mimesia
2003
-
2003
...Mimesia is an interactive painting t
hat
draws the viewer into a dream-like flow of...
Metropolis
2005
-
2005
Interactive digital video projection environment 16 x 16 x 6 metres 2 large scale video projections, colour A Little Pig Production, UK, 2005. Supported by Sheffield Hallam University Art and Design Research Centre Metropolis is composed of
IDfone
2005
-
2005
... Employing digital "mirrors" t
hat
reflect imagery from two different...
Cross-Connected
2002
...Two separated air beds t
hat
are connected with large hoses t
hat
enable the users...
Stream I Stream II
2003
-
2003
... remote (virtual), and asks "w
hat
if" we all lost the ability to...
Parallax
2002
-
2002
... three integrated images such t
hat
each viewer is able to see all three...
Cross-Control
2001
-
2001
... into the series of actions t
hat
lies behind the mechanism t
hat
one...
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