Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
59
60
61
62
(current)
63
(more)
135
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
The Neighbour
2009
-
2009
"The neighbour, neither friend nor enemy, is the one who may not be in your "network", but is nevertheless in your world." (Sukumaran) This ambitious project is Sukumaran's first major one-person exhibition in the UK. In The Neighbour, two
Nemo Observatorium
2002
-
2010
Styrofoam beads are blown around in a big transparent PVC cylinder by five strong fans. Visitors can take place on the armchair in the middle of the whirlpool or observe from the outside one at a time. On the chair, in the eye of the storm it is
Boreas
2007
-
2009
A matrix of sixty-four tubes is spread out equally over the room. These tubes bend over extremely slowly as if a slow motion wind were touching them. Leaning into one another they reach out to the visitors like the tentacles of a giant snail. The
Compass
2005
-
2009
Compass is a kind of orientation machine to wear around your waist that gives you directions while you are walking through virtual corridors and rooms. These have been programmed to fit the physical exhibition space or any other venue. The machine
The Edison Effect
1993
The installation ensemble, «The Edison Effect» connects the Ages of Mechanical, Electronic, and Digital Audio-Technologies. Different interactive systems probe the acoustic inscriptions of vinyl discs, and other objects, with the help of laser beams
Solar
2009
-
2009
As I mentioned in a previous entry, I am working on an application to be presented at the V&A Decode exhibition opening in December. I was asked to rework the Solar piece so that it could be audio responsive in real-time. During the development,
System D Logistics
2013
As an artery of international trade and a crucial part of the global economy, sea born trade routes are heavily monitored by various technologies that enforce regulations and detect irregular activities. The types of economic activities in question
Bloom
2013
Bloom is an internet-based Earthwork that transforms seismic data into an exhuberant display of color. A seismometer at the Hayward Fault continuously measures the Earth's motion and transmits this data over the Internet to the installation, where
Designing Embodied Interaction: Aesthetic, Technical and Theoretical Issues
2010
Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
Enerugii Wa Antee Shite Inai (Unstable Energy)
2006
-
2006
Generative festival identity for the V&A's new landmark show Decode: Digital Design Sensations. The project is fully open source and include public comptetition to recode the original identity. Commissioned by: Victoria and Albert Museum, London
1
…
(more)
59
60
61
62
(current)
63
(more)
135