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LumiTouch
2000
-
2001
... the components, interactions, implementation and design ap
pro
ach of the LumiTouch system. (Source:...
Senseboard
2000
-
2001
... the physical puck, the corresponding digital information is
pro
jected onto the board. Special pucks may be placed on the board to...
Tangible Viewpoints
2000
-
2001
... associated with its character's point-of-view are
pro
jected around it. Users select segments to be displayed on a nearby...
Pockets Full of Memories: Helsinki
2004
video
...An expanded and redesigned version of the PFOM installation, initially
pro
duced for the Centre Pompidou, Paris, in 2001. The public contributes...
genieBottles
2000
-
2001
... abstract, and does not have a highly structured narrative
pro
gression or plot. When users interact with the system, they capture...
TellTale
2000
-
2001
... they can imagine. In essence, it's a "tangible story
pro
cessor" for children who have stories to tell but who might not yet...
Still ALife
2005
video
... reacting to the presence and the distance of the observer to
pro
duce continuously changing three dimensional abstract and organic...
Objects of desire
2005
-
2008
... appears on the screen of a transparent object with the
pro
mising Sentence by sentence, second by second, with each new...
Urban Simulation
1999
-
2000
...The Furp ("Future of Urban Planning")
pro
ject exists as a first step toward disseminating the work undertaken in the Luminous Room
pro
ject into...
pinwheels
1999
-
2000
...The pinwheels
pro
ject continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through...
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