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the Flock
1992
-
1992
The Flock is a group of musical interactive sound sculptures which exhibit behaviors analogous to the flocking found in natural groups such as birds, schooling fish or flying bats. Flocking behaviors demonstrate characteristics of supra
conscious love
1999
-
1999
The installation was conceived for the art show 'amour et conscience', Paris, 1999 (Atelier Sévigné, 9/9/99 - 9/12/99). It consists of three parts: Five curtains, representing consciousness, digital word-picture-prints on
th
e be
ehive
1997
-
1997
... project creating a
web
of thoughts. 32 animated...
The Library
2000
The LibraryArtist: Rejane SpitzComment:
Move 36
2004
"Move 36" explores the perm
eabl
e bo
undaries between the human and the nonhuman, the living and the nonliving. The title of "Move 36" refers to the dramatic chess move mad
e by
computer Deep Blue against world champion Gary Kasparov in 1997 -- a chess
The Living Image
2003
-
2004
A major Virtual Reality installation, motion tracking technology, stereoscopic projection as well as interactive sound and video create a unique immersive experience. (source: http://www.grahamnicholls.com/)
In Conversation
1997
-
2001
A www/street intervention. When live and located, "In Conversation" provided the means for people in the street (or gallery), and users on the Internet to engage in a live dialogue with each other. The work aimed to examine th
e bo
undaries and social
Transporting Skies
2002
-
2002
Transporting SkiesArtist: Susan CollinsComment:
bubbles
1998
-
2000
Interacting with virtual bubbles is quite simple...you just walk in front of the projectors light beam and cast your shadow onto the projection screen. Th
e bu
bbles will recognize this shadow and bounce off its outlines, at the same time emitting
small fish
1999
-
1999
"Well! I've often seen a cat without a grin, but a grin without a cat! It's the most curious thing I ever saw in all my life." Bewilderment similar to that of Alice in Wonderland will be expressed by anyone attempting to concisely describe the
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