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SeC - Solve et Coagula
1997
-
1997
... installation networks the human with an emotional, sensing and
art
ificially intelligent creature; it mates man with a machine turned...
erotogod
2001
-
2001
...Erotogod is a media
art
project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by...
the leap
1998
-
1998
... installation which uses true-time media in order to
art
istically reinterpret and re-structure one of the most central...
Glasgow Science Centre
2000
I developed a set of four interactive, room-based exhibits for the 'Planets and Beyond' area at the GSC: - Discover the Stars: Visitors move around, holding small white boards in their hands. At specific spots they are tracked by sensors
p53
2000
-
2000
... p53 is a manifestation of how media have changed pre-digital
art
. Where traditional sculpture before made superficial depictions of...
Infodesigner
2000
Pixelpark Interactive Environments created the Mercedes-Benz Info Designer for the Auto Salon Paris 2000 and made this special service an interactive, customer-friendly experience. In just a few steps users can obtain an overall picture of all
Sensorama
...This electronic game was developed for a big company's birthday p
art
y (ABB). There were twenty teams, each equipped with such a game...
Haptic Opposition
2007
-
2009
... state of the machine changes over time and depending on the p
art
icular movements. This leads to opposing forces against the user....
Acoustic Chase
This immersive audio environment explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of tracked body movement. In this environment, different states of human and machine action are understood as a
Void (Traffic)
2003
-
2003
Void transforms the internet traffic through KHM' homepage into sounds and images. The installation provides a spectacular experience of data traffic: a direct, real-time visualisation of the code being executed on the transmediale server. The
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