Archive Search

  • ... about by ubiquitous mobile devices, persistent access to a network and location aware... investigates some of the social changes brought about by ubiquitous mobile devices,...
  • Plasm: A Country Walk -
    A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's
  • Biotica -
    An immersive journey into a world of artificial-life creatures. Viewers use their arms to fly and navigate in a virtual 3D world of evolving, swimming and pulsing a-life creatures. (source: www.mimetics.com)
  • Plasm: In the Breeze -
    Swinging out over a synthesized creek, viewers stir up the artificial life forms therein. Engaging kinesthetic immersion takes place within themed surroundings, where two rope swings track the participants' position using linear position
  • Plasm: Yer Mug -
    A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move.
  • ... input device, with force-sensing resistors driving the flight simulation for the...
  • Plasm: A Nano Sample -
    A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
  • mimesia -
    ... these realisations is the notion of mimesis, the creation of illusions that mimic nature, a... by filmmakers and artists. R.Brown, December 2003
  • IDfone -
    ... Firewire port and an active (broadband) internet connection. Then double click...
  • Plasm: Not a Crime -
    ...asm: not a crime" is the artistic statement of Peter Broadwell and Rob Myers that sharing secrets is...