Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
3
4
5
6
(current)
7
(more)
27
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Uncle Roy All Around You
2003
-
2003
... about by ubiquitous mobile devices, per
sis
tent access to a network and location aware... investigates some of the social changes
bro
ught about by ubiquitous mobile devices,...
Plasm: A Country Walk
1994
-
1994
A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's
Biotica
1999
-
1999
An immersive journey into a world of artificial-life creatures. Viewers use their arms to fly and navigate in a virtual 3D world of evolving, swimming and pulsing a-life creatures. (source: www.mimetics.com)
Plasm: In the Breeze
2000
-
2000
Swinging out over a synthesized creek, viewers stir up the artificial life forms therein. Engaging kinesthetic immersion takes place within themed surroundings, where two rope swings track the participants' position using linear position
Plasm: Yer Mug
1996
-
1996
A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move.
Plasm: Above the Drome
1991
-
1991
... input device, with force-sensing re
sis
tors driving the flight simulation for the...
Plasm: A Nano Sample
1988
-
1988
A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
mimesia
2003
-
2003
... these realisations is the notion of mime
sis
, the creation of illusions that mimic nature, a... by filmmakers and artists. R.
Bro
wn, December 2003
IDfone
2005
-
2005
... Firewire port and an active (
bro
adband) internet connection. Then double click...
Plasm: Not a Crime
1998
-
1998
...asm: not a crime" is the artistic statement of Peter
Bro
adwell and Rob Myers that sharing secrets is...
1
…
(more)
3
4
5
6
(current)
7
(more)
27