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Alpha Blend
2008
-
2008
video
... This piece shows the viewer's presence revealing and blending pictures of people who have recently looked at the work. A
game
of "reverse puppetry" ensues, where a portrait from the past is animated by a live presence, in a similar preceptual mechanism...
Topshot Helmet
2007
...Apparatus for seeing your self from above In computer
game
s you can see your
game
character from different perspectives. In the first parts of the
game
GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real life you have to be...
Enjeux
2015
video
... as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's
game
s. Internet found-footage combining images of Syrian refugee camps with video
game
aesthetics. Boxes as symbolic both of...
Enjeux
2015
video
... as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's
game
s. Internet found-footage combining images of Syrian refugee camps with video
game
aesthetics. Boxes as symbolic both of...
The Picture That Ate My Soul
1992
-
1993
... ultimately at computer heaven, where old computers reminisce and sing old soul songs . Designed using cheap computer
game
s programming equipment this piece was an experiment, exploring the ways in which interactive works may, or may not succeed in...
je suis (un readymade)
1990
-
1990
... the large console TV (the image is the same on both screens). You touch the screen to interact with it. It's like five
game
s in one; five sections, each section is different than the others, all of them address appropriation und use of copyrighted...
Desert rain
1999
-
2003
... practice. Inspired by Jean Baudrillards The Gulf War Did Not Take Place (1991), and constructed following computer
game
logic, Desert Rain can be seen not only as a comment on the war itself, but also as an exposure of the crucial role that...
Activism
2005
-
2018
... in the world. This was explored on a light/shadow sculptural environment formed by letters/words that live in an utopian
game
area that transposed and became an example of real berserk web interaction documentation. While the author was playing the...
Off-Sense
2001
-
2001
... Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network
game
"DOOM". Video image texture and audio conneciton enables to humen common type of communication. Each avatar...
make-A-move
2015
-
2015
... and personal space in a context of surveillance, and playfully invites visitors to ‘make a move’ thereby triggering a
game
of cause and effect between the participant and the automated gaze. When walking in front of the two screens, the portraits...
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