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  • Alpha Blend - video
    ... This piece shows the viewer's presence revealing and blending pictures of people who have recently looked at the work. A game of "reverse puppetry" ensues, where a portrait from the past is animated by a live presence, in a similar preceptual mechanism...
  • ...Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real life you have to be...
  • ... as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee camps with video game aesthetics. Boxes as symbolic both of...
  • ... as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee camps with video game aesthetics. Boxes as symbolic both of...
  • ... ultimately at computer heaven, where old computers reminisce and sing old soul songs . Designed using cheap computer games programming equipment this piece was an experiment, exploring the ways in which interactive works may, or may not succeed in...
  • ... the large console TV (the image is the same on both screens). You touch the screen to interact with it. It's like five games in one; five sections, each section is different than the others, all of them address appropriation und use of copyrighted...
  • Desert rain -
    ... practice. Inspired by Jean Baudrillard’s The Gulf War Did Not Take Place (1991), and constructed following computer game logic, Desert Rain can be seen not only as a comment on the war itself, but also as an exposure of the crucial role that...
  • Activism -
    ... in the world. This was explored on a light/shadow sculptural environment formed by letters/words that live in an utopian game area that transposed and became an example of real berserk web interaction documentation. While the author was playing the...
  • Off-Sense -
    ... Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network game "DOOM". Video image texture and audio conneciton enables to humen common type of communication. Each avatar...
  • make-A-move -
    ... and personal space in a context of surveillance, and playfully invites visitors to ‘make a move’ thereby triggering a game of cause and effect between the participant and the automated gaze. When walking in front of the two screens, the portraits...