Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
3
4
5
6
(current)
7
(more)
13
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Virtual Balance
1994
-
1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
Inventer la Terre
1986
video
In this work a chrome-plated column stands on a round black terrazzo base inlaid with brass signs representing a Hebraic astrological map. This column has a viewing aperture, two controlling handles, and a pair of loudspeakers. Looking through the
Revolution
1990
video
In this interactive laser-disc-based work the viewer has to push a protruding steel bar to rotate a column-mounted monitor which in turn animates the images on its screen. A friction plate forces the viewers to exert themselves physically. Turning
Turbulence, Interactive Museum of Unnatural History
1994
-
1995
What would life be like if it were made from computer algorithms rather than flesh and blood? Artificial Life is the name given to the simulation of natural forms and processes using materials other than those found in nature. It is not so much a
Anna and Andy
2000
ANNA is Anna Karenina. ANDY is Andy Warhol. ANNA AND ANDY uses Tolstoys novel as a script which drives a computer-generated re-creation of Warhol´s "Screen Tests." Interpretation (Lev Manovich, Los Angeles, 8.12.2000) -------------
Stanze
1997
-
1997
"Stanze" is composed by a video-camera and a back-projected screen located in a void room. The camera is located at the top center of the screen. The observer has freedom to move around the room and several observers can interact with the artwork.
Delvaux's Dream
1998
-
1999
Paul Delvaux's paintings belong to a completely different art world to Lissitzky's Prouns : in the early twenties, when the Russian artist was exploring suprematist aesthetics, the Belgian painter was executing figurative landscapes. The
Void (Traffic)
2003
-
2003
Void transforms the internet traffic through KHM' homepage into sounds and images. The installation provides a spectacular experience of data traffic: a direct, real-time visualisation of the code being executed on the transmediale server. The
PainStation
2001
-
2001
PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left
Ouroboros
2002
video
Environments: Memories, Serpentarium, Village, Terrarium By penetrating in OUROBOROS PLACES we experience the poetic existence in memescapes, inhabiting within artificial landscapes no longer made of earth, but of memory units. Interfaces and
1
…
(more)
3
4
5
6
(current)
7
(more)
13