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I N S N ( H ) A K (R) E S
2003
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2007
video
INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
mediaFlow
1996
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1997
mediaFlow is the first project to interlink the multiple Tangible Bits platforms. mediaFlow uses Triangles to route the flow information such as activity on the transBOARD, metaDESK, or online sources to destinations like Ambient Fixtures, the
London Dig
2006
London Dig is composed of four 42 inch plasma screens arranged in a rectangular array of two by two screens, creating a larger single image. The imagery displayed on the screens derives from numerous bird's eye views of the City of London, centred
Carnation Rain (Largo do Carmo)
2011
video
The augmented reality installation "Carnation Rain" creates a space of remembrance in the Largo do Carmo square, Lisbon. On April 25th, 1974, Largo do Carmo was the site of the outbreak of the "Carnation Revolution" in Portugal. To commemorate this
asciiimage
2015
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2015
ASCIIImage aims at creating an online tool to generate ASCII art from jpg images uploaded by its visitors. This net-art work discusses the intersections of words and images by implementing an algorithm that recognizes luminance of different areas of
Latin American Memorial as a living space
2010
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2010
A project in Environmental Art - urban art created a translocated geography, to commemorate the 200 years of liberation of Latin American countries, in 2010 mixing two places in the city of São Paulo. The signal transmission, via a wireless network,
Molecular Clinic 1.0
1995
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1996
Molecular Clinic 1.0 is an art project realized through a collaboration between Seiko Mikami and ARTLAB. The "installation" is unique in that it only resides in the World Wide Web and has no material presence at all. To participate in this
Eyepiece
1979
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1983
Eyepiece is a 16mm film installation, where an image of a human eye is projected onto a custom-made rear-screen dome, thus become 3D. Eyepiece was originally produced using raw footage of human eyeballs in 1979. In 1983, it was re-filmed for the
Autobiography
1996
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1998
"Autobiography" consisted of three light boxes and two computer stations. One computer displayed a Web site, which was created for "Autobiography". The other displayed the same material as the Web site, but provided a different way into these
Tele-Twister
2003
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2003
Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
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