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  • ... emotional responses within a framework of binary outcomes. This is key for a real-time feedback – a biofeedback – between the virtual generative processes and the brain’s associated response. The calibrated communication between machine and human enables the...
  • ... life and they way we relate to the world around us, which is particularly interesting if one works within the realms of Virtual Reality (VR), where projections of three dimensional images and forms can fool the brain into experiencing other...
  • Breath
    ...Human breathing is a complicated mechanism that can be influenced so that people changes their peed of breathing. Breath is a virtual space in which the spectator experiences in a cybernetic world presenting images how breath mechanism can be linked with time. ...
  • Bricks -
    ...Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or “attached” to virtual objects for...
  • bubbles -
    ...Interacting with virtual bubbles is quite simple...you just walk in front of the projectors light beam and cast your shadow onto the projection screen. The bubbles will recognize this shadow and bounce off its outlines, at the same time emitting certain sound effects....
  • Can you see me now? -
    ... of the city and makes our location within it central to the game play. The piece uses the overlay of a real city and a virtual city to explore ideas of absence and presence. By sharing the same "space", the players online and runners on the street...
  • ... are based on similar modern notions of networks, information packaging, and standardization. Additionally, we can reflect on virtual networks, as the software with which this projection was realized (TouchDesigner) manipulates and visualizes data by creating...
  • ... Movements, 2017). Composed of landscape 3d digital simulation and digitally processed video recordings, the video shows a virtual journey through an imaginary underwater landscape. Landscape segments are reminiscent of Berlot's previously realized works...
  • ... and creeds. These themes will be analyzed, interpreted updated and proposed in a dynamic mode in the applications and virtual as well as multimedial contents of CICV. Contributing as a consequence, in an integral mode in the cultural and evolutive...
  • CHAMBERS - video
    ..."CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through the different...