Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
56
57
58
59
(current)
60
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Virtual Book
2005
-
2005
Virtual Book : Augmentation of a real book boosted by semantic text analysis. The Virtual Book (2006) The concept of the book as an interactive knowledge structure was inspired by Marvin Minsky's vision from the early 1990s. He said, "Can you
LAB 3: MARS - Media Arts ReSearch
1995
-
2012
MARS—the Media Arts Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The MARS - Exploratory Media Lab, initiated and directed by Monika Fleischmann and Wolfgang Strauss since 1997, designed and developed research prototypes,
Cosmic Matter
1990
-
1990
Cosmic Matter brings forth Csuri s ability invoke Surrealism and Abstract Expressionism within the realm of technology. As Maurizio Calvesi eloquently described the dynamics of this piece, Cosmic Matter is an explosion of coloured splinters, in a
The Muse
1990
-
1990
“The Muse” 1990 Featured article by noted curator Maurizio Calvesi on Csuri in Art E Dossier primar Italian Art Magazine. The Muse is an example of Csuri’s later work, combining heavy impasto painting with 3D rendering in a technique called “texture
More Than Us
2022
-
2022
Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
Active Living Infrastructure: Controlled Environment (ALICE)
2021
-
2021
Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
Unexpected Growth
2018
-
2019
Perturbations in the natural order have torn the fabric of the space-time continuum, and unexpected growths are seeping into our world - perhaps from our own future. Augmented reality apps transform our mobile devices into "ARscopes;" allowing us to
LAB 1: ART+COM - Virtual Reality and The Divine Spark
1987
-
1987
ART + COM - An Interdisciplinary Media Laboratory in West Berlin (1987 - 1993 - the time when the artists Fleischmann and Strauss were a part of it) How did it all start? In the mid-1980s, few people thought that everyone would have a computer in
Concerts for the Deaf: Four Senses Multisensory Concerts 2002
2002
-
2002
The Four Senses was a series of multi-sensory concerts performed at the Dorothy Winstone Theatre in Auckland in 2002. It built upon two 1999 events - one conceptualised and realised by New Zealand artist Raewyn Turner and one that was created by
Virtual Berlin Wall
2021
-
2021
The Berlin Wall separated West Berlin from East Berlin from 1961 - 1989. As part of the “inner German border” it was a symbol of the Cold War and the division of large parts of the world into two opposing political systems. By now, most traces of
1
…
(more)
56
57
58
59
(current)
60