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The Preservation of Entropy
2001
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2001
A time-based work on decay and energy presented in 6 museum vitrines arranged in a triangle, containing 3 alchemical flasks of acid, alakaline and base each with 3 rods of copper, iron and aluminium connected to 3 old IBM Dos computers, their
Magnet
1997
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1997
Interactive digital video projection environment 14 x 8 x 7 metres 2 large scale video projections, black and white, multi-channel interactive sound In collaboration with Stuart Jones (sound) Produced whilst Artist In Residence at the
The Spectrascope
2004
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2004
The gallery installation of The Spectrascope consists of a large scale projection of the image updating in real-time accompanied by the 'fear frequency'*. This is an audio frequency of 19hz, which is just below the range of normal
Classroom of the Future
2001
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2001
A unique opportunity to create a new learning environment, the new classroom at Mossbrook Special School is a Science teaching space, designed for learning about the natural environment through direct interaction with it. The school is situated in
Infected
2000
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2000
Infected is about the nature of the physical body in the context of future possibilities, and the new status of the corporeal body seen through dance and digitally manipulated imagery. The new bio-engineered body is still sexual, stark, brutal,
Stages Elements Humans
1998
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1998
As you enter into the space you are confronted with a dramatic and disturbing combination of images and sound. A wall of figures, naked and staring straight at the audience span the width of the gallery space. The life size figures initially
MK
2004
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2004
Interactive computer with custom software, 3d input devices, stereo sunglasses, rear-projected screen, human actor. (source: www.schkolne.com)
The Crystal Method
2003
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2003
Interactive computer with custom software, 3d input devices, stereo sunglasses, rear-projected screen. (source: www. schkolne.com)
SoundSlam
2002
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2002
A DJ's life is hard and spoiling. Deejaying all night in overcrowded clubs and producing trax in the studio causes not only fame but also bad temper. DJs most frequently suffer from muscular atrophy and heart disease. SoundSlam is a high end
Light/Depth
1993
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1995
A public art for skaters. A sculpture done in collaboration with MATSUO Haruyuki,which skateboarders can skate on. The desire to have an art work for skaters, this sculpture was made as a public art even though it was my first work. Reproduced in
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