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bit.code
2009
Julius Popp develops interdisciplinary works in which art and science converge. He trained as a photographer and studied at the Hochschule für Grafik und Buchkunst in Leipzig. Popp has exhibited his work internationally. In 2003 he won the Robot
Desert rain
1999
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2003
In this fascinating piece the company worked in collaboration with the Computer Research Group of the School of Computer Science at Nottingham University, UK. The piece was one of the most complex and powerful responses to the first Gulf War
Breath
1991
Human breathing is a complicated mechanism that can be influenced so that people changes their peed of breathing. Breath is a virtual space in which the spectator experiences in a cybernetic world presenting images how breath mechanism can be
Pulsate (An Ear on the Wall)
2007
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2007
Pulsate (Ear on the Wall)(2007) Sachiko Kodama Collaborator: Minako Takeno In a white room a table, chair and an ear hang on the walls. The lighting of the room wraps down from the ceiling and onto the vertical wall. These off-centered
Art Impact, Collective Retinal Memory
2000
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2000
Art Impact, Collective Retinal Memory includes several parallel subject matters. The exposition La Beauté en Avignon ('Beauty in Avignon') constitutes the works material. The public online or in the Pompidou Centre can actually see some
MovieMovie
1967
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1967
video
This expanded cinema performance was specially created for the Experimental Film Festival in Knokke-le-Zoute. It took place in the foyer of the festival building, with the audience sitting on the stairs and balcony. Three performers (Jeffrey Shaw,
Time Value
2012
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2014
With this work Olga Kisseleva offers a perspective on current developments and cost saving in industrial business. Eight interactive electronic clocks are connected in real time on the "n-value" servers from different countries of the world. The
[crowdsourced] NOIR / Love Beyond Recognition
2013
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2014
[crowdsourced] NOIR / Here´s Looking at You Kid are projects investigating interactive live streaming as an alternative exhibition format for sculptural installations and crowdsourcing as a production method: In Sweden; Göteborgs Konsthall,
EVE Extended Virtual Environment
1993
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1993
video
EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment
VR Aquarium
2004
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2005
video
VR AQUARIUM offered immersion in VR at the digital cavern of the NTAV Lab, installed at the Museum of Natural Sciences of the University of Caxias do Sul. The environment aesthetical appeal was the augmented reality and telepresence which enhanced
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