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LAB 3: MARS - Media Arts ReSearch
1995
-
2012
... To prevent
ever
ything from ending up in... (2001–2012)
The
MARS - Exploratory Media... sector. At peak
time
s,
the
MARS Lab consisted...
Exploded Views
2008
-
2008
... a period of
time
.
Ever
y city becomes a ' level... conveyor belts.
The
y physically move... after a period of
time
.
Ever
y city becomes a '...
Pornéia
2016
...FROM
THE
BACK COVER "
The
se previously unissued recordings... o
the
r locations at
the
time
—often with my signature...
Bar Code Hotel
1994
... symbols found on
ever
y consumer product to... watching to see what
happens
, occasionally... Bar Code Hotel recycles
the
ubiquitous symbols found on
ever
y... within reach at any
time
. Each bar code is...
Making of Eve Clone I
2016
-
2016
... video Making of Eve Clone I, I
look
ed back and represented... In
the
video Making of Eve Clone I, I
look
ed back and... space, camera, and
time
line. I also intentionally...
Making of Eve Clone I
2016
-
2016
video
... video Making of Eve Clone I, I
look
ed back and represented... In
the
video Making of Eve Clone I, I
look
ed back and... space, camera, and
time
line. I also intentionally...
Paragens
1991
... which provide us to
look
at all
the
space. A... Eye and Wall.
The
room in a dark blue is a... suspended in
the
time
and
the
space...
The
Art Collider
2010
-
2010
...Artistic Statement
The
proliferation of networks and... integrating real
time
P2P CREATION, needed for...
Telepresent On
look
ers
1995
video
...
The
Telepresent On
look
ers utilizes
the
EVE (1993)... Telepresent On
look
ers utilizes
the
EVE (1993) visualization... This 1:1 real
time
conjunction of exterior...
Multiverse
2011
video
... of diagrams on
the
blackboard visualises
the
... Each viewer’s real-
time
reflected analogous...
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