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Nevel
2004
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2010
A matrix of nine pivoting walls forms a labyrinth whose architecture continuously changes. A sequence of different compositions creates choreography of spaces flowing into one another. It is an auto choreographic space to wander and get lost in,
Landscape
1997
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1997
This 3-D computer animation originally was designed to an opera-piece. The main question of the opera was how we perceive time. The animation is about a small German village in a rainy day, and visualizes the miraculous moment when all of a sudden
Waking Agents
2019
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2021
In the age of smart everything, even the personal space of sleep is invaded. The installation consists of a set of six pillows in an immersive environment. Visitors are invited to lay down and nap with a “smart” pillow, attended to by its embedded
I wanted to see all of the News From Today
2010
I Wanted to See All of the News From Today provides an immersive experience by amassing the front page of hundreds of newspapers from around the world and displaying these images within the screen space of a single webpage. Continuously gathering
Hand Held
2012
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2012
Hand-held is an installation that consists of an apparently empty space which reveals its contents as you explore it with your hands. Today, we regularly use our hands to navigate virtual commercial, social, political and information spaces and
max mip tex
2001
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2001
chad and I were playing around with running some of our half-life levels on a Hercules card [KyroII chipset] using the wrong drivers [Nvidia Geforce 2] . we suspected this might lead to something interesting, as they have very different ways of
Compass
2005
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2009
Compass is a kind of orientation machine to wear around your waist that gives you directions while you are walking through virtual corridors and rooms. These have been programmed to fit the physical exhibition space or any other venue. The machine
24hour Social
2014
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2016
24hour Social is a data-driven 24 hour generative video installation that questions how identities are constructed as data in an era of social media that act as authentic platforms for performances of the self and simultaneously as systems of data-
Silicon Remembers Carbon
1993
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2000
The central element in "Silicon Remembers Carbon" is a large video image projected down onto a bed of sand on the floor of the installation space. In the second version, instead of laser-discs, the video source is made up from 2 streams of MPEG-2
Biota
2011
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2011
Biota is a porcelain sculptural installation employing the morphology of the sea sponge as a matrix. Arranged on low-standing Plexiglas platforms, the sculptures appear as if they were dead coral. In the sea, such exoskeleton frameworks signal the
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