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Cyber Necktie
1998
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1998
Interactive Cyber Necktie is an interactive graphic installation through which the user can create and produce, in real time, his own personalized design of the cyber cravat. The installation can be connected to a network. The user can create and
Last Supper
1996
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1997
This virtual aplication is a powerful tool to understand the relationship between the real architecture of the refettorio and the painted architecture by Leonardo. Approaching the Ultima Cena you can visit the painting in its particulars and
Off-Sense
2001
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2001
... to design a cyberspace as a meeting place. It stands
com
pletely opposite position to the famous network game "DOOM". Video...
Mersea Circle
2003
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2005
Mersea Circle is a collective memory project with local living people in Mersea island located near Colchester, Essex in England and part of the Field-Works-series. Visitors are invited to walk on the edge of island with video camera and GPS for
Lake_Shinji
2002
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2002
Sharing collective memory by using the lake_Shinji as a drawing pad. Over 50 people which include local fisher men, bicycler, yacht men and so on, were gatherd to collect their persnal positions and video data on the days 27th, 28th of July, 2002.
Planet Sram
... percourse. Designed for a multi-user interface platform that
com
bines motion capture and virtual reality. Up to seven participants...
Impressing Velocity
1992
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1997
Masaki Fujihata and his colleagues climbed up Mt. Fuji with GPS in the summer 1992. Follwoing images were calculated and deformed with position data by GPS and mesh data supplied from Kokudo Chiri In, Japan and TM image data from Remote Sensing
Field-Work@Hayama
2001
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2001
...Field-Work@HayamaArtist: Masaki Fujihata
Com
ment:
Timetable
1999
... and unified, but the longer the piece is used, the more
com
plex and multi-dimensional it be
com
es, as perspectives and...
Lightpools
1998
... approximately six meters in diameter, onto which a real-time
com
puter generated image is projected from above. Each user is given...
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