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Habeas Corpus
2006
Habeas Corpus is a permanent large scale publicly sited immersive interactive installation composed of two parts. The first part is encountered on entering the subterranean area of the Allen and Overy building in the City of London. As the viewer
Morpho Tower Seroes (2006)
2006
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2006
My first project “Protrude, Flow used six electromagnets. But, the electromagnets occasionally prevented people from viewing the moving liquid. To solve this problem and to simplify the work, I discovered a new technique called “Ferrofluid
Morpho Tower
2007
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2007
Morpho Tower / Two Standing Spirals (2007) Sachiko Kodama Collaborator: Yasushi Miyajima (Sony CSL) “Morpho Towers--Two Standing Spirals” is an installation that consists of two ferrofluid sculptures that moves synthetically to music. The two
ClearBoard
1990
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1995
ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as
musicBottles
1998
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1999
musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and
handSCAPE
1998
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1999
HandSCAPE is a vectorizing digital tape measure as an input device for digitizing field measurements, and visualizing the volume of the resulting vectors with computer graphics. Using embedded orientation-sensing hardware, HandSCAPE captures
Escape
2012
video
Escape © 2012, Laurent MIGNONNEAU & Christa SOMMERER developed for The View Contemporary Art Space Swizerland The installation "Escape" deals with the issue of flight attempt. It was originally developed as site specific installation in the civilian
PUBLIC DOMAIN RESPONSIVE ARCHITECURE FACADE BY STANZA THE AOF NOVA FACADE TRONDHEIM NORWAY
2010
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2010
facade presents the emotional real time state of the city of Trondheim is by using live data, and CCTV images to represent the Nova Building as a living breathing entity. NOVA FAÇADE. CICIOGNON SQUARE, TRONDHEIM This proposal has won the Nova
Sonicity
2000
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2009
Sonicity by Stanza Sonicity is a responsive installation, a sonification of the data space. The sounds you hear are the sound of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound
ambientROOM
1996
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1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
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