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  • ... writer as synthetic objects, modeled in 3D, that is, in Virtual Reality (VR) that expands into Reality Augmented (AR) technologies that allow pasting images in scenes and in this case, the creatures were added to the urban scene, through Mobile...
  • ... visualizations that here take the form of artistic motifs highlight the broader cultural significance of scientific and technological imaging, particularly its potential to reveal the invisible and the intelligible.
  • ... and have a specific potential in the development of memory devices, advanced lighting solutions and ecologically responsible technologies make them exceedingly compelling.
  • Geomart-ut24 -
    ...Artwork: Geomart-ut24 Technic: Technological Arts, Creative Coding, Geometric Arts Year: 2023 (Exhibited at the 10th Mediations Biennale Asia-Europe) Geometric patterns sometimes appear as a reflection of an order we observe in nature, and sometimes as abstract results...
  • Pupil
    ... to the distance, to the learning of a language that is not one's own, that babbles. It is composed with different digital techniques that include but are not limited to pure data programming, the use of field recordings and free improvisation with...
  • ... multiple telescopes, wave interference models reveal useful data patterns, uncovering phenomena such as pulsars. Using algorithmic techniques inspired by astrophysics wave interference patterns, I̶n̛t͘e͟rf̕e̢ren̵ce transports participants to an organic visual and...
  • ... Queen, is not asking for gold to attend - but your data for the crew's collective treasure chest - to steer the show. Technical details: 'Divination: A Romantic Mutiny in a Maelstrom of Data' is a performance installation that highlights the high...
  • Limitless2023 -
    ... on the volatility of the stock market and the ephemeral nature of wealth, through an exploration of the intersection of technology, finance and mythology. Harris employs live market data, organising company logos according to their success in the form a...
  • Media Art Learning -
    ... im Rahmen des Förderprogramms KUBIM-Kulturelle Bildung im Medienzeitalter entstanden sind, wurden als Theorie-, Praxis- und Technik-Module strukturiert und multimedial aufbereitet. Es entstand eine Sammlung von über 100 einzelnen Projekten, die an Schulen im...
  • ... 1997, designed and developed research prototypes, artistic projects, tools, interfaces and events intersecting art, science and technology. The experimental research lab invented “tools for the art of tomorrow” in teams of architects, artists, designers,...