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Designing Embodied Interaction: Aesthetic, Technical and Theoretical Issues
2010
Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
Invisible City Excerpt 3.00
2003
-
2006
video
"The work series entitled netropolis is an exploration of the way global cities will develop in the future. Of similar magnitude to the impact of the industrial revolution in the late 19th century, it is now computer networks and the information
TI
2004
-
2004
...C.E.B. Reas
live
s and works in Los Angeles. His work focuses on defining processes...
Nature
2007
-
2007
I created Design By Numbers during in a time when getting artists and designers to program the computer was just beginning to become in vogue. I spent most of the earlier half of the 1990's espousing the importance of getting beyond the tools, and
data.scan
2009
-
2009
Ryoji Ikeda is one of Japan’s most celebrated electronic composers. Since 1995 he has been making work that investigates the characteristics of sound, exploring frequencies and the fundamentals of data. He has collaborated with a diverse range of
Study for a Mirror
2008
-
2008
The founding members of rAndom International: Hannes Koch (b. 1975, Germany), Florian Ortkrass (b. 1975, Germany) and Stuart Wood (b. 1980, UK) met while at Brunel University in 2002 and went on to study together at the Royal College of Art, London.
etoy
1994
-
2005
1994-1999 etoy.CORPORATION 1999-2005 etoy.holding etoy was the first streetgang on the internet, a glamourous boygroup consisting of designers, architects, popstars, marketing agents and systems engineers/coders with a strong corporate identity
After Microsoft
2007
-
2007
... Napa and his wife, Daphne, who
live
d in Marin County. He always...
Touch, an interactive urban installation
2006
-
2006
The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and
PIXELSHADE (I & II)
2006
-
2007
PIXELSHADE (I & II) The ‘PixelShades’ are part of a series of projects that were developed for the occasion of showing with Ingo Maurer in Milan & New York in 2006 and 2007. They are designed to print out any digital information (images,
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