Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
50
51
52
53
(current)
54
(more)
121
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
curlybot
1998
-
1999
curlybot is an toy that can record and playback physical motion. As one plays with it, it remembers how it has been moved and can replay that movement with all the intricacies of the original gesture; every pause, acceleration, and even the shaking
decon
2007
-
2008
... the
und
erstanding of the...
metaDESK
1996
-
1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and in
stru
ments, sensed by an array of optical, mechanical,
ambientROOM
1996
-
1997
... of backgro
und
bits using ambient...
transBOARD
1996
-
1997
The transBOARD is a Tangible Bits platform which explores the use of a digitally-enhanced whiteboard as a model of a wall in the future. The transBOARD supports di
stri
buted access to physical whiteboard activity. Di
stri
buted users can monitor
roots
2005
-
2006
... computer, so
und
system The...
warden sprites raum3, 2009-2010
2009
-
2010
... red sprites
und
er the ceiling of...
UNPREPARED PIANO
2010
-
2010
... scores fo
und
online contain a...
Proxy-Di
stri
buted Computation
1996
-
1997
The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
mediaFlow
1996
-
1997
mediaFlow is the first project to interlink the multiple Tangible Bits platforms. mediaFlow uses Triangles to route the flow information such as activity on the transBOARD, metaDESK, or online sources to destinations like Ambient Fixtures, the
1
…
(more)
50
51
52
53
(current)
54
(more)
121