Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
47
48
49
50
(current)
51
(more)
119
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
March
1996
-
1997
In his children's novel Haroun and the Sea of Stories, Salman Rushdie describes an Ocean of Streams of Story containing currents of narrative in fluid form, "weaving in and out of one another like a liquid tapestry of breathtaking complexity."
Robo Topobo
2005
-
2006
Robo Topobo brings the improvisation and performative thrill of video games to hands-on modeling and invention. Robo is a controller that children can use to save, replay and adjust playback of up to four Topobo recordings. With Topobo a child can
Objects of desire
2005
-
2008
shellscript on custom made computer white standard typography on black background In short intervals, a text sequence appears on the screen of a transparent object with the promising Sentence by sentence, second by second, with each new
On translation
2008
-
2010
Every day we have to make decisions. These are decisions between affirmation and negation, between yes and no, between 1 and 0. The path is a long one that finally leads a translation of a text to its new destination. There it becomes obvious that
All you can see
2008
-
2008
With common video formats, almost 17 million different colours can theoretically be represented on the screen today. If these are shown all at once, a condensation in pure white is generated in the digital picture production. Translated into a
AR-Jig
2005
-
2006
Head-mounted displays (HMDs) based augmented reality (AR) systems have been applied for design simulations. Although such AR systems give users 3D and real scale feelings of digital data that could be useful in design explorations, there are a few
Pulsate (An Ear on the Wall)
2007
-
2007
Pulsate (Ear on the Wall)(2007) Sachiko Kodama Collaborator: Minako Takeno In a white room a table, chair and an ear hang on the walls. The lighting of the room wraps down from the ceiling and onto the vertical wall. These off-centered
Morpho Tower Seroes (2006)
2006
-
2006
My first project “Protrude, Flow used six electromagnets. But, the electromagnets occasionally prevented people from viewing the moving liquid. To solve this problem and to simplify the work, I discovered a new technique called “Ferrofluid
Morpho Tower
2007
-
2007
Morpho Tower / Two Standing Spirals (2007) Sachiko Kodama Collaborator: Yasushi Miyajima (Sony CSL) “Morpho Towers--Two Standing Spirals” is an installation that consists of two ferrofluid sculptures that moves synthetically to music. The two
Protrude, Flow
2008
-
2008
Protrude, Flow 2008 (2008) Shown at Reina Sofia National Museum in madrid. Enabling people to experience a strong aesthetic feeling is the main purpose of “Protrude Flow 2008.” This experience cannot be acquired in everyday life, and once
1
…
(more)
47
48
49
50
(current)
51
(more)
119