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  • I developed a set of four interactive, room-based exhibits for the 'Planets and Beyond' area at the GSC: - Discover the Stars: Visitors move around, holding small white boards in their hands. At specific spots they are tracked by sensors
  • Pixelpark Interactive Environments created the Mercedes-Benz Info Designer for the Auto Salon Paris 2000 and made this special service an interactive, customer-friendly experience. In just a few steps users can obtain an overall picture of all
  • This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game station to enjoy the party guests. The Sensorama offeres three different memory and reaction games for two to
  • Haptic Opposition -
    ... driven both by human beings and machine control....
  • ... apparatus and the human being. This system is based on...
  • Void (Traffic) -
    ... of the code being executed on the...
  • Variations 504 is an interactive music installation that engages viewers by allowing them to control the music they hear by interacting with the sculpture. It consists of an array of balls, tubes and cubes. By moving the balls, participants can mix
  • Tin Roof is an advanced sound installation about eavesdropping, space, and sound, exhibited in the Muczarnok Budapest, Amsterdam and other places. (newmediabeijing.org)
  • SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
  • PainStation -
    ... bruised hands - although not for long. (source:... in the game to avoid being hurt", says Reiff, "and how...