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Othello in an urban space
2003
-
2003
Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is
Find a flow of information through our bodies
2003
-
2003
A workshop to visualize a flow of information. Participants of the workshop make a line and try to transfer an one-line drawing from body to body. Then the track of the drawings is drawn on pieces of papers. At the end of each sesson, participants
E-Sparks
2001
-
2005
...The goal of this
pro
ject is an audio-visual interactive... Studio wants to
com
municate is the...
Traceability
2003
-
2003
... phone. The
pro
cess of this workshop... calling to) of
com
munication in an urban...
Televised Distance #2
2003
-
2003
... interactive art
pro
ject that suggests a... gh we have the capability to
com
municate over long...
Sensitive Painting
2002
-
2002
... where a
pro
jector linked to a... linked to a
com
puter, casts images on...
Televised Distance #1
2002
-
2002
... interactive art
pro
ject that suggests a... gh we have the capability to
com
municate over long...
Moments of time in a place
2002
-
2002
... memories. The
pro
ject tried to visualize... with us when we
com
municate through phone....
Parasites, Influences and Tranformations /Parasitic Electronic Seance
1998
-
2000
... Sensor,
com
puter,
pro
jector are a system... Sensor,
com
puter,
pro
jector are a...
Aurora di Venere
2001
-
2001
... digital entities
pro
jected on two screens... www.plancton.
com
)
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