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CROSS AND PLANE TO SPACE
2017
CROSS AND PLANE TO SPACE 2017, stereoscopic 3D animation, HD video, 8:05, loop, color, stereo. For projection at the ceiling. The title refers to Kandinsky's book "Point and Line to Plane" - here to the historic antipodes illusionism and
Phototrails
2013
High resolution visualizations created with custom software using 2.3 million Instagram photos from 13 global cities. Source: Lev Manovich
4 Space
1991
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1991
In this interactive installation, three viewers are able to manipulate components of a computer-generated image using multi-axis joysticks positioned in front of a projection screen. The image is a half octagonal cylinder that is divided into three
Database of Provincial Life: Database
1997
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2000
video
Database of Provincial Life uses digital computers to accomplish a task which was impossible to achieve using any previous representational medium: documenting EVERYTHING which happen to EVERYBODY who lived in the 20th century. By focusing on the
Space Poetry and Art (series/concept 1986-present)
1986
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2022
Space Poetry and Art (series/concept 1986-present)Artist: Eduardo KacComment:
Michael Najjar plans Virgin Galactic Space Travel
2012
Interview.
SelfieSaoPaulo
2014
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2014
A site-specific project for a media facade in Sao Paulo, Brazil, for the 2014 SP_Urban Festival. Together with Moritz Stefaner and Jay Chow. The project develops further the ideas from Selfiecity published early in 2014. For SelfieSaoPaulo,
EMOTIONS IN SPACE
2014
Emotion in Space seeks to re-imagine ways in which global real- time datasets can give us a unique perspective on the understanding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions
2015 Selfiecity London
2015
Interactive web app for exploring a dataset of 3200 Instagram selfie photos shared in 5 global cities, and separate visualizations of these photos created with custom software. Source: Lev Manovich
Perceptive Dislocations
2012
"Perceptive Dislocations" was a performative event at the Goethe-Institute Island in Second Life. Cyberspace: The Final Frontier. Since 1994 with the advent of the World Wide Web, online virtual 3D worlds promised us endless freedom to be and do
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