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  • His Master's Voice -
    ...HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The initial setting...
  • Territorism - video
    ... violence. The provocative transformation that manifests in projection, in artificial images, is further escalated when toys and games are once again associated with a hand and armor. - A game is a special kind of fiction, a “test action”, an action of devised...
  • ... pushing a button; female voice will be activated using small, and male using uppercase letters. The work was born as a sound game with letters, it could be played trying to pay attention to the other letters heard playing, but it’s also a battle between man...
  • ... 'Such a lovely place, such a lovely face... Relax!' Find yourself caught by the schizophrenic interpretation of a shoot-up game like Epic Games' Unreal. The semantic shift from shoot-up to chill-down confronts concepts of privacy and self-determination...
  • ...IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care of them, and...
  • PingPongPlus -
    ...PingPongPlus is a digitally enhanced version of the classic ping-pong game. It is played with ordinary, un-tethered paddles and balls, and features a "reactive table" that incorporates sensing, sound, and projection technologies. Projectors display patterns of light...
  • ...Video installation [English title, 'co-distortion'] In the installation 'Co-Verzerrung', the classical game of anamorphosis is transmuted into its own readable universe by means of electronic media. The video projection on the floor shows a distorted pan shot...
  • Swarm
    ... a 2D or 3D lattice. The project is focussed on the connections dynamically created by the agents with their neighbours in a game of attraction, separation, alignment, obstacle avoidance and sound production. The local interaction create a global swarm...
  • ... choices in a climate of structured improvisation. Tendencies towards dialogue, confrontation, collaboration, domination, or game-playing. Relationships develop between the spectators and the performers. The active spectators become performers themselves....
  • ... choices in a climate of structured improvisation. Tendencies towards dialogue, confrontation, collaboration, domination, or game-playing. Relationships develop between the spectators and the performers. The active spectators become performers themselves....