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Information Weapons "Super Clean Room"
1990
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1990
This installation took place in a real Super Clean Room at Toyoko Global Environment Laboratory. A "Clean Room" is an artificial air space without any dust or germs...it's air contains nothing: no contaminants. Such rooms are maintained in
Dreamlogs
2004
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2004
“You can only command language by obeying it” (G. Perec & M.Bénabou, P.A.L.F. project, OuLiPo 1964) Dreamlogs are an idea association engine. They propose another way to surf on the Internet, by disentangling the discourses that have interlaced
An Uncommon Affair At Tooting Bec Common
2008
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2010
An Interactive Art Installation / Immersive Cinema Experience An Uncommon Affair At Tooting Bec Common is an immersive cinematic work presented in the context of an interactive installation environment. The structure of the work is inspired by the
Berlin-Cyber City
1989
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1990
video
BERLIN-CYBER CITY - VIRTUAL WALKS THROUGH REUNITED BERLIN (1989–90) Berlin-Cyber City was created in response to the fall of the Berlin Wall on November 9, 1989. The work reveals the historical upheaval through virtual walks and initiates a
Chronotopia
2009
Chronotopia is a dance theater re-imagining of the one of the oldest Indian epic poems: the Tamil epic Silappatikaram. Attakkalari's multi-media dance production is an episodical journey, which explores the movement of five performers through a
Teleporting an Unknown State
1994
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1996
The installation Teleporting An Unknown State creates the experience of the Internet as a life-supporting system. In a very dark room a pedestal with earth serves as a nursery for a single seed. Through a video projector suspended above and facing
Body Scanned Architecture
1995
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1995
video
Interactive computer installation "With the interactive video/computer environment, Body Scanned Architecture, presented at the Venice Biennale, Ruth Schnell explores a classic interface concept between real architecture (from the Hoffmann pavilion)
Shanghai Express
2013
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2013
video
Shanghai Express is an interactive installation we developed for the City of Counter Light exhibition at the Shanghai Power Station of Art in November 2013. It allows users to create and interact with digital cityscapes that appear on an interactive
POLYMORPHIC IMPRINT
2017
Installation: 4 reliefs (CNC technology) and 4 photographs (digital print on acrylic support) dim: reliefs (each): 80 x 80 cm; photographs: 60 x 60 cm The crystal structures are microscopically analyzed using computer programs, which allow the
Virtual Sculpture
1981
For this installation an augmented-reality apparatus was made where the viewer could rotate and tilt an optical system attached to a monitor, so that various simple computer-generated objects could be seen floating in different locations in the real
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