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  • ...AL GRANO: Framing Worlds deploys a staging of fact and ction where various registers of images, texts and objects, coexist. These digitally produced 2D and 3D pieces have as common element the manipulation of languages, histories and codes (the latter pointing to the...
  • Trucold -
    ... shutter speed has been slowed to one third of a second in order to be able film in such low light. The video is filled with digital artefacts as the camera struggles with the conditions: pixellation, streaks of anomalous colour and lens flare. Some images...
  • ...Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially intelligent creature; it mates...
  • ... or non-mainstream EDM events. In doing so he combined his interest in contemporary electronic bass music with concepts in Digital Cinema and Synergetic Geometry. His music video work and live visual (VJ) performances were informed by a synthesis of these...
  • ... Hus facade international juried competition and is now in development. This AOF Nova facade utilizes, electronic art, new digital media, interactive technology, dynamic real time solutions, and networked space to create responsive architecture that...
  • Morpho Tower -
    ... by magnetic power. In this work, we are trying to precisely activate analogue physical phenomena (fluid) by utilizing digital music metadata. To control the real time synchronization of the ferrofluid with the music playback, time series metadata are...
  • ... for instance, the object and its value. This relationship does not exist anymore since the introduction of the immaterial digital. Today, we do not stand in a factory; we do not live in a world made only of solid objects. All products have a life starting...
  • Nuzzle Afar -
    ..."Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals. Two terminals are...
  • ... media, science fiction and UFO. The magazine’s mission was to be a magazine of ideas, becoming a node in a larger network of digital culture publishers. The magazine was also committed to give its topics a proper visual frame: focusing on graphic design and...
  • ... each table at a 45° oblique view to the table. The first table is located on the first floor of the ZKM Medienmuseum Salon Digital, surrounded by four monitors. The second table site is situated in a remote location, also surrounded by four monitors - apart...