Archive Search

  • Deep Contact -
    ... extension of the viewer/participant's hand. Touching the screen encourages the sprouting of phantom limbs that become virtual connections between the viewer and the image.A surveillance camera was programmed to be switched "on" when a cameraman's...
  • ...A virtual projection installation created the illusion of looking through the theatre entrance doors at fictional scenes situated in the real space outside the theatre. The installation used the same augmented-reality technology that was first applied in Viewpoint...
  • Plasm: A Fish Sample -
    ... year. A real-world living room setting, complete with sofa, coffee table, potted palm, and fishing magazines, features a virtual aquarium populated with two species of artificial life forms. An object-based behavior system controls reproduction,...
  • ... demonstrate in a very public way the rewards of acknowledging, cultivating, and acculturating multimedia, telecollaborative, virtual space. The six months prior to the installation of any technology in the participating communities were dedicated to...
  • ... Embodying techniques developed for flight simulation, this work gave the operator the ability to interactively move his virtual point of view 360 degrees around the stage, 90 degrees up and down from ground level to aerial view, and forwards and...
  • Cube
    ... frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo- images to be virtually projected in this way.
  • ... herself in front of the console window, with her bared abdomen facing it. As a consequence the visitors again saw the virtual computer generated swing in motion, but this time it augmented the immediate zone of the artist’s belly. © Jeffrey Shaw
  • Não!
    ..."Não!" is organized in text blocks which circulate in virtual space at equal intervals, leaving the screen blank prior to the flow of the next text block. The visual rhythm thus created alternates between appearance and disappearance of the fragmented verbal material,...
  • For this installation an augmented-reality apparatus was made where the viewer could rotate and tilt an optical system attached to a monitor, so that various simple computer-generated objects could be seen floating in different locations in the real
  • ... these images showed exactly that part of the museum room hidden by the screen, creating a seamless continuity between the virtual and actual spaces. Visitors walking by the screen were unaware they had entered and become part of the visual space of the...