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  • VR Aquarium - video
    ... was the augmented reality and telepresence which enhanced the immersion in a synthetic and autonomous ecology inside the virtual reality landscape. The data landscape had Images of fishes living in a real aquarium of a next room of UCS Museum of Natural...
  • ... snakes' habits and behaviors makes INSN(H)AK(R)ES to be very important for environmental education. The site allows the "virtual approach and makes people responsible for certain aspects of the snakes' well-being, such as offering them water and food" and...
  • ... Edad digital” and inserted the fantastic creatures of the Argentine writer as synthetic objects, modeled in 3D, that is, in Virtual Reality (VR) that expands into Reality Augmented (AR) technologies that allow pasting images in scenes and in this case, the...
  • ... 3D simulations of them. This interplay of digitally simulated and analogue visual effects creates a topology of hybrid virtuality, which, particularly in the form of video projections that constitute an integral part of the installation together with...
  • ...“falling asleep” is an online interactive and performative virtual self-portrait, a ludic yet introspective journey into the depths of sleeplessness and the artist’s long-lasting struggle with insomnia. Clones of Martina’s body fall relentlessly and continuously across...
  • ... AI. The physical body state - specifically in connection to stress and tiredness - has an immediate and direct impact on its virtual extension. When physical bodily needs are neglected and fatigue or stress sets in, the AI self-body deteriorates, exhibiting...
  • untouched
    ...“untouched” is a series of self-portraits created through 3D scanning and presented as unaltered online virtual and Augmented Reality sculptures. Motionless yet constantly interacting and performing in-between realities, the virtual fragmented bodies in “untouched”...
  • ... being digitized via Photogrammetry, the artist’s body UV map (the image of the skin and body details that wraps around the virtual model of the body) has been printed, untouched and in its original scale, on a semi-transparent, synthetic silk fabric. While...
  • it feels like home -
    ... intervention that uses the synthetic space of the browser as a stage to unfold an interactive, performative and generative virtual experience. Experimenting with the notion of time during a pandemic and isolation, “It feels like home” reflects on the...
  • LAB 1: ART+COM -
    ... followed by one of the world's first artistic VR installations, Home of the Brain (1989), which took the visitor inside the virtual New National Gallery. Both works illustrate the idea of a continuous virtual landscape of information that strives for a...