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  • WORLD /WORLD -
    Imagine a pole piercing the earth. One end emerges in Neunkirchen, Germany and the other at a public space in Tokyo. You can push and pull this pole on one side of the earth and someone on the other side may push back to you.

    You can also see the...
  • Two rocking chairs are installed on the floor facing each other.The audience sees no interactions between chairs. The interaction is triggered when two people from the audience sit in the chairs and rock.

    Each chair has a sensor and motor.These...
  • "Footprint mapping" is an attempt to create a digital map of streets and public spaces by gathering "footprints" of participants of the project.The artist creates DIY style digital mapping system consisting of cheap pedometer(step meter), digital...
  • Heartbeats -
    "Heartbeats" is an interactive art performance and/or street exhibition which meant to reveal one's personal rhythm -heartbeat- to the public in collective way. It consists of some sets of balloons which has light in it and sensor to detect handler's...
  • Silvers Alter took the form of a large projection of 22 men and women. This population of people was changed - or evolved - by the audience's presence and movement within the gallery space.

    When the audience selected a person, information...
  • GeoStickies(Unrealized) is a mobile artwork which creates an experience of accessing to information matrix overlapped onto urban space. The information is browsed through WAP/SMS service . Geostickies initiates the mobile phone carriers to be able to...
  • Instruction Drawings -
    This workshop is a trial to describe how information flows through us.

    What we do with mobile phone is just exchange information. It enters through the ear and into the mind and then out through the mouth.

    In this workshop, visual information...
  • Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is...
  • A workshop to visualize a flow of information. Participants of the workshop make a line and try to transfer an one-line drawing from body to body. Then the track of the drawings is drawn on pieces of papers. At the end of each sesson, participants...
  • E-Sparks -
    The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to...