Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
45
46
47
48
(current)
49
(more)
307
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Footprint Mapping
2004
"Footprint mapping" is an attempt to create a digital map of streets and public spaces by gathering "footprints" of participants of the project.The artist creates DIY style digital mapping system consisting of cheap pedometer(step meter), digital...
Heartbeats
2003
-
2003
"Heartbeats" is an interactive art performance and/or street exhibition which meant to reveal one's personal rhythm -heartbeat- to the public in collective way. It consists of some sets of balloons which has light in it and sensor to detect handler's...
Silvers Alter
Silvers Alter took the form of a large projection of 22 men and women. This population of people was changed - or evolved - by the audience's presence and movement within the gallery space.
When the audience selected a person, information...
GeoStickies(Unrealized)
2003
GeoStickies(Unrealized) is a mobile artwork which creates an experience of accessing to information matrix overlapped onto urban space. The information is browsed through WAP/SMS service . Geostickies initiates the mobile phone carriers to be able to...
Instruction Drawings
2003
-
2003
This workshop is a trial to describe how information flows through us.
What we do with mobile phone is just exchange information. It enters through the ear and into the mind and then out through the mouth.
In this workshop, visual information...
Othello in an urban space
2003
-
2003
Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is...
Find a flow of information through our bodies
2003
-
2003
A workshop to visualize a flow of information. Participants of the workshop make a line and try to transfer an one-line drawing from body to body. Then the track of the drawings is drawn on pieces of papers. At the end of each sesson, participants...
E-Sparks
2001
-
2005
The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to...
Traceability
2003
-
2003
We will try to find antennas for mobile phones in urban space ,map it and make flip book like animation from photographs/videotapes which is taken by participants of workshop in urban space.
As a result, when we see the animation, we will feel...
Televised Distance #2
2003
-
2003
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project...
1
…
(more)
45
46
47
48
(current)
49
(more)
307