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  • Push /Pull
    In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their ‘own’ playing field with their ‘own’ interactive hovercraft and yet the
  • The Trill-machine -
    A machine that sets an entire building in motion through vibrations. Use of this device will consequently result in the ultimate destruction of the building. (source: http://marnixdenijs.nl)
  • Video / photo-installation and book depicting self-portraits and neighbour-peeping pictures side by side. (source: http://marnixdenijs.nl)
  • Machine Winks is a dance performance between a dancer and an interactive mechanical partner. After some sketches were made during the ‘Synergy’ workshop organised by The Krisztina de Châtel Dance Company, Productiehuis Rotterdam (Rotterdamse
  • Spatial Sounds (100dB at 100km/h) is an interactive audio installation by Marnix de Nijs and Edwin van der Heide. In this engine-powered work, a speaker is mounted onto a rotating arm that is several meters long. Like a watchdog, the machine scans
  • Destruction of the remnants of an exhibition with sound pneumatics using speakers.
  • Voyage -
    It takes at least ten years for an idea to go from first appearance in the laboratoy through translation into the consumer world. Voyage is an image signifying the acceleration of this ten year gestation. It is the symbolic description of the
  • Cross-Control -
    Cross Control was initiated from the perspective of the rapidly changing experiences in the contemporary city, caused by the increased use of computer and mechanical techniques. Machines, intentionally developed as expedients, are being accepted at
  • Uncle Roy All Around You is a game played online in a virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total
  • mimesia -
    Mimesia is an interactive painting that draws the viewer into a dream-like flow of unfolding narrative. As if in a dream, the viewer can look around but cannot control what will happen next. The work incorporates paradigms from painting, film and