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  • A world premier of Stanza’s “Robotica: Control inside the panopticon” at The Victoria And Albert Museum, London. A playful robot installation - with performative and interactive aspects - that questions ideas of surveillance and tracking in popular
  • ClearBoard -
    ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as
  • Displacements is an immersive film installation. An archetypal Americana living room was installed in an exhibition space. Then two performers were filmed in the space using a 16mm motion picture camera on a slowly rotating turntable in the room’s
  • wi-fi sm -
    After the the guerilla-marketing campaign for WiFi-SM was launched at the Tirana Bienniale of Contemporary Art in 2003, the real product was shown for the first time at galerie Sollertis in January 2006: the WiFi-SM patch is now for real You
  • W E L C O M E T O M Y B R A I N The human brain has hitherto been considered a static organ with a fixed set of neurons that are being used up without ever being replaced again. Now research is discovering that the brain is an extremely dynamic
  • Pneutube -
    A large transparent inflatable tube the public could enter and which, depending on the context of presentation, functioned as an expanded cinema and performance environment, playful interactive space and architectual corridor.
  • Tin Roof is an advanced sound installation about eavesdropping, space, and sound, exhibited in the Muczarnok Budapest, Amsterdam and other places. (newmediabeijing.org)
  • ANTopolis - video
    ANTopolis A large scale interactive media façade for public space © 2020, Laurent Mignonneau and Christa Sommerer Summary: In the interactive media façade project "ANTopolis" virtual ants invade the city. They look for human activities, crawl
  • Lightpools
    Lightpools or El Ball del Fanalet is a multi-user experience that uses Virtual Reality (VR) technology. It takes place in a circular arena approximately six meters in diameter, onto which a real-time computer generated image is projected from above.
  • Floating Signs -
    Light installation in public space, 2011-present Harbour, Bregenz (A), invited competition Departing from ambiguous concept and image worlds related to terms like harbour, arrival, staying (also being allowed or having to stay), 'Floating Signs',