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Animal Infected
2011
Infections of a mental kind and the examination of the animalistic are the topics of the Zurich media art group ‹knowbotic research› in their most recent project ANIMAL INFECTED. The infection takes place subtly, for instance with an expres sion
Designing Embodied Interaction: Aesthetic, Technical and Theoretical Issues
2010
Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
bug[lab]02
2006
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2006
The installation gathers a group of 10 robotic dogs in which some punctual and random bugs emerge (this is almost a pleonasm) in order to ironically illustrate the potential consequences of some functional problems in the system. It consists of
dog[lab]01
2004
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2004
In this experimental space, seven little chimerical robots are evolving, some animals which have the general morphology of a dog but some have bovine coats provided with horns (mad cow disease?), pork skin (xenotransplantation? unless it’s a cross
Murmurscape #1 (Montreal) (lower resolution excerpt)
2010
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2010
For his 2007 work Machine for Taking Time (boul. St-Laurent), David Rokeby recorded thousands of images of the city of Montreal from identical points of view every day for a year. In Murmurscape (Montreal), letter-shaped fragments excised from this
Murmurscape #2 (Montreal) (lower resolution excerpt)
2010
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2010
For my 2007 work Machine for Taking Time (boul. St-Laurent), I recorded thousands of images of the city of Montreal from identical points of view every day for a year. In Murmurscape (Montreal), letter-shaped fragments excised from this archive of
Do robotic cats dream of electric fish?
2007
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2007
Nemo, the robotic fish, is swimming imperturbably in the screen, which is his fish tank as well. The robotic cat is sitting in front of the screen and he is watching it as he was looking at a real fish swimming in a real tank. Time to time he
Level Head
2007
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2007
levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
Trapped rocket
2006
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2008
Trapped Rocket futility and expectation in a Euclidean universe, 2006, 2008 Trapped Rocket is a 4.9Mb software involving a simple simulation of a guided missile, trapped between 3 pairs of opposing views (a cube) while trying to reach its
House of Cards
2008
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2009
Director of Technology - House of Card's Music video, interactive data viewer, and source code. With Director James Frost and a bunch of other great people, lasers and sensors were used to create a 3D data "music video" for the band Radiohead.
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