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Senseboard
2000
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2001
Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
Unreflective Mirror
2005
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2006
Surveillance camera, surveillance video monitor, custom-made polarized filter glasses, PC, data projector x 2 This virtual mirror effectively erases the presence of the spectator, manipulating and questioning notions of identity and
genieBottles
2000
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2001
The genieBottles system presents a story that is told by three genies that live in glass bottles. When a bottle is opened, the genie contained inside is released and begins to talk to the user. If several genies are released at once, they converse
TellTale
2000
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2001
TellTale is a story construction kit for children. Its goal is to help youngsters create and experiment with the structure and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
World Emotional Mapping (e-maps)
2005
Internet, search engine, cartography Maps from the World Nervous System With today's communication networks, the world is equipped with an extensive virtual nervous system. From anywhere in the world one can feel what's happening anywhere
Still Moving
2008
Interactive acoustic sculpture and video Physical and virtual installation Act 14 of the "Mécanique des émotions" Still Moving is an experimental installation consisting of an interactive acoustic sculpture and a realtime video projection. The
e-Spotting 9/11
2007
e-Spotting (Emotion Spotting) Internet VR installation a music/internet performance and installation at the Palazzo Strozzi Seen as the world nervous system, the Net should now be the best way to know where pain and pleasure are located
Cosmopolis
2005
Giant interactive installation, VR telescopes, pan Overwriting the city An interactive artistic and scientific multimedia exhibition on the major issues linked to the world urbanisation Cosmopolis endeavours to examine urban realities
Entanglement
2005
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2005
Entanglement is an interactive installation that consists of two identical neon signs each measuring 182 x 38 cm. The signs simply say the word "Entanglement" a term used in quantum physics to describe the strange property exhibited by two particles
Urban Simulation
1999
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2000
The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
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