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  • ... The 1995 New Year's Eve synchronicity underscores my continuing interest in everyday life as seen, recorded and then digitally re-visioned into a kind of meta-physical photographic archive.
  • ... images per second). On both sides of the Atlantic, the Tunnel uses ONYX SGI station, Indy station, next Station, SGI digital camera, video projector, ISDN line and quadraphonic sound. Description by Benayoun et al
  • Virtual Concrete -
    ...Virtual Concrete consists of six 3-ft slabs of concrete covered with large electrostatic (digital output) prints, along with light sensors and a computer connected to the Internet via a CU-SeeMe camera. The website www.arts.ucsb.edu/ concrete allows viewers to see the...
  • Fugitive -
    ... gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of Embodiment is central: we attempted to production a system which "speaks the language of the...
  • The Trace - video
    ... movement of the participants. Two interactive stations are needed for the piece; these are interconnected with a normal ISDN digital line so they can be in the same exhibition hall, on either side of a city or in different cities.
  • Difference Engine #3 -
    ... and the visitors to the museum as the interface. It is an interactive, multi-user, sculpture about surveillance, voyeurism, digital absorption and spiritual transformation of the body. The Difference Engine #3 was inspired by Charles Babbage's...
  • Dis-M-Body -
    ... bodies; virtual spaces and ideas are brought to us not by our fingers, ears or eyes but by video cameras, satellites, and digital wires. It is difficult to know where the individual body begins and our extended senses end. While these technologies...
  • ... follow the movement of the observer’s body, albeit with a slight lag. In this way the reflection of the body is mixed with digital imagery. Observers may be enticed to collaborative play with their own enhanced reflection and the aura that suggests an...
  • ... Venus di Cenere. Lautriv Chromagnon/Medusa guides the interactive visitor through different ambiences in diverse ways: Digital Mode (Virtual Reality), stereoscopic 3D vision interactive and analog interactive in real time (telepresence). The name...
  • 60 -
    ... Glendon Gallery at York University, Toronto, Canada. "60" uses the softVNS.htmlI motion processor, and a additive synthesis digital synthesizer constructed out of a $200 Motorola DSP evaluation board. I divided the space of the hallway into 64 regions (I...