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  • In the Mind’s I is a one-on-one performative art work in which Warren Neidich utilizes visual memories of objects and scenarios of participants and a set of presented real objects from which the visitor may choose from to create works of art in
  • ENERGY PASSAGES 2004 Energy Passages transforms the ordinary into something extraordinary. The daily newspaper becomes a poetic audio-visual field of keywords flowing through urban space. The installation is designed to make visitors think about how
  • A-Volve - video
    In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision.
  • Dynamic video installation [English title, Against Time] After the piece 'In between' (1999), 'Gegen die Zeit' is another installation for the secularized Johanneskirche in Feldkirch. The video projection depicts a female arm holding either a brush
  • OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
  • Behave -
    This work examines the ways we communicate through our behavior. Commissioned by Rebo High Definition Studios, New York, it is the first example of computer animation recorded to the HDTV (High Definition Television) format. Animation was
  • HINEIN (inwards) -
    HINEIN (inwards) is an invitation to travel inside the world of natural microstructures, combining subtle sounds and extreme close-up images of diverse natural surfaces whose microdimensions are not perceived in our daily life. Both visual and
  • Bloom
    Bloom is an internet-based Earthwork that transforms seismic data into an exhuberant display of color. A seismometer at the Hayward Fault continuously measures the Earth's motion and transmits this data over the Internet to the installation, where
  • Tweet Time -
    In a world in which everything is accelerating, taking time out to reconsider one's daily habits, reclaim one's own choice of rhythm, and be aware of our limits, seems ever more vital. With Tweet Time, which was produced in collaboration with
  • Telematic Vision -
    Artistic Statement by Paul Sermon First there was the bed, then came the sofa. The beginnings of this work started with the installation "Telematic Dreaming" produced in June 1992 for the "koti" exhibition in Kajaani, Finland. forwarding the