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33 Questions per Minute, Relational Architecture 5
2000
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2000
"33 Questions per Minute" consists of a computer program which uses gramatical rules to combine words from a dictionary and generate 55 billion unique, fortuituous questions. The automated questions are presented at a rate of 33 per minute --the
Body Movies, Relational Architecture 6
2001
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2006
video
"Body Movies" transforms public space with 400 to 1,800 square metres of interactive projections. Thousands of photo portraits taken on the streets of the cities where the project is exhibited are shown using robotically controlled projectors.
Two Origins, Relational Architecture 7
2002
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2002
"Two Origins" transforms the emblematic Place du Capitole by projecting the heretic "Book of Two Origins", a 13th century manuscript compiling the core theological beliefs of the dualist Cathars. Once a vibrant community in Toulouse, believers in
Public Keys: Acts of Faith, Trust, and Access
2003
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2003
The Tele-Actor collects sets of personal keys (housekeys, car keys, etc) from guests at the opening. The Tele-actor must convince guests that it is safe to turn over their keys, that their keys will be safely returned, and so on. Anyone at the
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
Infiltrate
2003
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2003
In the center of the room, on a riser approximately 5 feet tall, a square fish tank, bare, approx 2x3x4 feet, spotlit from above. Inside swim 6 fat koi fish, one gold, the others white On one wall the video projector displays a computer animated
Stimmungsgasometer/ Fühlometer
2008
Gigantic smiley over Berlin - an average emotion measuring and displaying stystem The project Stimmungsgasometer is about a smiley on a huge screen from which one can read the average mood of the Berlin citizens. The system allows to read
Bedlam
2001
BedlamArtist: Simon PennyComment:
Industrial Evolution
2000
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2000
video
In the installation "Industrial Evolution," users can interact with historic images from the time of the Industrial Revolution. Images of factories, mines, assembly lines, production facilities and related administration facilities show the
Mobile Feelings
2003
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2003
"Mobile Feelings" is an artistic project that explores the ambivalence of sharing personal information with an anonymous audience. Instead of communication via voice or images to people we know, "Mobile Feelings" lets people communicate with
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