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Rectilinear Displacement
2014
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2014
Rectilinear Displacement positions the viewer in an extended mechanical linear motion - of up to 40 metres - through an exhibition space. At the same time, the user is visually immersed in a virtual space that is projected on a spherical screen. The
Exercise in Immersion 4
2006
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2007
Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
News Wheel
2015
News Wheel is a mobile app that coins random phrases from nine different news sources. The user can stop the wheel and modificate the result for his own desire.
Post Cinema 360°
2011
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2013
Between December 2011 & March 2013 several projects have been developed and workshops have been given on 360 degree panoramic video technology. Within these projects and workshops the following topics have recieved attention: 1. alternative methods
Beijing Accelerator
2006
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2006
Beijing Accelerator was created after being inspired by a recent visit to Beijing, and the realization of how quickly the dynamics of a city could transform into such apparent modernism. Although similar to an earlier prototype, Panoramic
And Thats The Way It Is
2012
And That’s The Way It Is is a collaboration between the University of Texas’s public art program Landmarks and The Office for Creative Research from the spring of 2012. Drawing on transcripts from the Cronkite archives held by the Briscoe Center and
Taipei Phototime
2014
Real time comparative visualization of Instagram images as they are uploaded from Taipei and New York created with custom software. Taipei Phototime captures and displays new Instagram images in real time. Two streams of images, one from Taipei and
Global User Interface (Soft Cinema Edition)
2002
Computer-driven media installation with variable narratives and spatial configurations. Source: Lev Manovich
New Tower of Babel
1993
This project was a conceptual plan made as a contribution to the exhibition Seamless Media. It describes a networked installation that develops the technological and aesthetic strategies first explored in Televirtual Chit Chat (1993) and
Placeworld
2000
video
PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
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