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  • This collection of experimental interactive movies, made by the artist over several years, shows live-action works in which the visual metaphors for interaction are inherent in the filmic material. Because the movies are conceived from a visual...
  • The Twelve Loveliest Things I KnowArtist: Chris HalesComment:
  • Grandad -
    GrandadArtist: Chris HalesComment:
  • Lorna - video
    LORNA
    1979-1983 A.D.
    A.D. "A precondition to video is that it does not talk back. It absorbs, rather than reflects."
    Preliminary Notes, 1981

    While video was like a reflection that did not talk back, interactive works were like a trick, two...
  • Deep Contact -
    The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on...
  • Room of One`s Own -
    ROOM OF ONE'S OWN (1993) forces the viewers eyes to become immersed into the actual space of a tiny articulated interactive electronic peep show. A stainless steel box placed at eye level with movable periscopic viewing device bridges the viewer into...
  • America`s Finest -
    In 1830, both the camera and the colt revolver were invented. more than a half century later, in 1888 Etienne Jules Maray perfected a gun that substituted film for bullets. There has long been a historical relationship between the camera and the gun,...
  • Paranoid Mirror -
    This piece was inspired by the paintings of Van Eyk and in particular the "Marriage of Arnofini". This piece uses reflection as a means of portraiture and reflected self portraiture. Though obscured and distanced, the artists reflection watches from...
  • THE DOLLY CLONES

    Tilllie, The Telerobotic Doll
    1995-1998
    http://www. lynnhershman.com/tillie

    and
    CybeRoberta
    1970-1998
    http://www.lynnhershman.com/doll2/


    These two telerobotic dolls share information and vie for images to...
  • Difference Engine #3 -
    The Difference Engine #3 uses the architecture of the ZKM Media Museum as a 3D template and the visitors to the museum as the interface. It is an interactive, multi-user, sculpture about surveillance, voyeurism, digital absorption and spiritual...