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One-person Touchscreen Cinema Showing 14 Interactive Movies
2002
-
2002
This collection of experimental interactive movies, made by the artist over several years, shows live-action works in which the visual metaphors for interaction are inherent in the filmic material. Because the movies are conceived from a visual...
The Twelve Loveliest Things I Know
1995
-
1995
The Twelve Loveliest Things I KnowArtist: Chris HalesComment:
Grandad
1999
-
1999
GrandadArtist: Chris HalesComment:
Lorna
1979
-
1982
video
LORNA
1979-1983 A.D.
A.D. "A precondition to video is that it does not talk back. It absorbs, rather than reflects."
Preliminary Notes, 1981
While video was like a reflection that did not talk back, interactive works were like a trick, two...
Deep Contact
1986
-
1989
The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on...
Room of One`s Own
1990
-
1993
ROOM OF ONE'S OWN (1993) forces the viewers eyes to become immersed into the actual space of a tiny articulated interactive electronic peep show. A stainless steel box placed at eye level with movable periscopic viewing device bridges the viewer into...
America`s Finest
1993
-
1995
In 1830, both the camera and the colt revolver were invented. more than a half century later, in 1888 Etienne Jules Maray perfected a gun that substituted film for bullets. There has long been a historical relationship between the camera and the gun,...
Paranoid Mirror
1995
-
1996
This piece was inspired by the paintings of Van Eyk and in particular the "Marriage of Arnofini". This piece uses reflection as a means of portraiture and reflected self portraiture. Though obscured and distanced, the artists reflection watches from...
Tillie/CybeRoberta
1997
THE DOLLY CLONES
Tilllie, The Telerobotic Doll
1995-1998
http://www. lynnhershman.com/tillie
and
CybeRoberta
1970-1998
http://www.lynnhershman.com/doll2/
These two telerobotic dolls share information and vie for images to...
Difference Engine #3
1995
-
1999
The Difference Engine #3 uses the architecture of the ZKM Media Museum as a 3D template and the visitors to the museum as the interface. It is an interactive, multi-user, sculpture about surveillance, voyeurism, digital absorption and spiritual...
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