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  • Twin Depths -
    Video Installation. A series of perfomances 'An attempt to return back to native element'. The installation consists seven screens with loop playing seven movies. It is based on a series of performances 'An attempt to return back to native element'
  • Anamorph-Lattice, 6 black-white family snapshots repeated 30 times are organized by the Voronoi mathematical model so that the images disrupt the frontal perspective viewing, creating altered perspectives reminiscent of 16th and 17th century
  • Anamorph-Voronoi, is an image-generating software designed to produce aesthetically coherent compositions in 3D volumetric space according to visual rules translated into computer code. Inspired by the historian Jurgis Baltrusaitis’ study of
  • “On the Road”, consists of twelve lenticular panels that explore the cinematic narrative potential of the photographic image in non-electronic form. The exhibition’s title “On The Road” makes reference to the defining work of the Beat Generation’s
  • VR Aquarium - video
    ... scenes of a synthetic aquarium in three dimensional modeling. The body physically...
  • Source of Energy -
    Kombucha SCOBY (a symbiotic culture of bacteria and yeast) is an incredible creature. There are many different myths and legends about this. Even one concerns its extraterrestrial origin. Kombucha is also unique in that it cannot be accurately
  • Interference – a network dropping out, white noise on screens – is seldom welcome. Yet without it, we might not encounter new perspectives or discover new stars. At Jodrell Bank Observatory, scientists regard interference as unhelpful noise or
  • Limitless2023 -
    This interactive real-time artwork comments on the volatility of the stock market and the ephemeral nature of wealth, through an exploration of the intersection of technology, finance and mythology. Harris employs live market data, organising
  • Media Art Learning -
    Medienkunst Lernen: Neue Medien im Unterricht Medienkunst Lernen stellt zahlreiche Unterrichtsmodelle ausführlich dar und zeigt auf, wie neue Medien insbesondere in den musisch-kreativen Fächern in verschiedenen Jahrgangsstufen eingesetzt werden
  • ... The MARS Lab started in 1997 with three long-term projects on interfaces and...