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  • Starbright World -
    Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
  • The popular images of fantastic worlds where gratuitous pleasure is provided for every whim are not met by the often mundane experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These
  • FACT Centre -
    External lighting scheme During the early stages of the building design a concept for the external skin of the building was defined. As the building specification required predominantly ‘black-box’ spaces (cinemas/galleries), very few options were
  • Re-reading the News -
    Re-reading the News (2002) downloads the front page of newspapers as essentially raw data, enabling users to reformat it to their own specifications. The raw data appears in one browser window, reformatting occurs in a second. "Re-reading" sees the
  • Hybrid Space -
    This work on lies and propaganda completes the “decor” of a Museum from the Soviet era that is nonetheless open to contemporary art. The almost constant real/virtual duality blends with that of solitude/multitude. The polar explorer, an isolated
  • Netomatheque provides a voice-driven interface to the netomat browser. In a cozy living room setting, with a comfortable couch, a fireplace and floor to ceiling projections on the walls Netomatheque allows the user to talk directly to the WWW using
  • Powerbike -
    This mutant bicycle, the pedal and gear mechanism of which is made up of a flexible ladder, symbolizes the “seven deadly wishes”. Visitors are invited to climb up to the seat but when they try, the mechanism moves into reverse, turning the user into
  • Velvet-Transcode is a work of electronic art conceived to perform a "digital artistic study" of the milestone album The Velvet Underground & Nico. The record has been disbanded and reconstituted as a digital form made up of audio tracks fragments,
  • Device built to explore film materials originally conceived as linear analog forms that once beeing digitized become susceptible to manipulation through the programming process. This is a machine that allows the user, through interaction with a
  • La experiencia que tenemos de las cosas (tangibles e intangibles) se compone de acciones simples enlazadas a símbolos que encontramos en el mundo. Imprimimos estas experiencias a distintas áreas de nuestro cerebro y luego, de alguna manera, perdemos