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  • ... horizontal tabletop. Lightweight stereoscopic shutter glasses are used to view these images in three dimensions. To view the virtual environment from the correct perspective, a magnetic tracking system follows the navigator's head in real time. A pair of...
  • ... character-object, which the user can freely rotate and move about using the 3-D mouse. The screen image is a shared virtual space where each person's chosen character is co-present and co-active with the other three persons’ characters. This...
  • Laufende Projekte -
    ... media installations are situated at the intersection between analogue and digital reality, and between objectivity and virtuality. The integrated everyday objects, which embody the artificial images, refer to the world of things, but at the same time...
  • Liquid Selves -
    ...This piece depicts the upcoming struggle between the virtual and physical sides of our selves. As technology brings us the age of virtual worlds, our existence as individuals becomes less and less dependent on our physical being. Our virtual identities become more...
  • ..."Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics). These modifications...
  • ... act. Sermon's declared aim was to expand the user's sense of touch; obviously, it was not possible to touch the other virtual bedmate, but one experienced the suggestion of touching through rapid and vigorous or tender and reflective movements. Many...
  • Handsight
    ...The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It creates a transverse relation between the real and the virtual by correlating a physical object with its virtual representation. ...
  • ...In the virtual-reality "Inherent Rights, Vision Rights" the participant explores a sacred ceremony in a traditional West Coast Native Canadian long house. The long house is occupied by music, fire and spirits, which the participant can interact with. Totem poles and...
  • ... of the camera lens and movements. Finally, the video still frames were texture mapped into the wire frame. Study #2 " Virtual Relief Projection for "Placeholder" Study #2 was an attempt to map camera-based images onto hand-shaped surfaces in...
  • Laberint -
    ... myth that woman and man were once one androgynous form. Live-action and computer generated characters weave between real and virtual worlds. Commissioned by Catalunya Television (TVC), the City of Barcelona and Animatica S.A., as part of a series of works...