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  • ... we are finally denied the most simple telepresent truth we expect from a mirror, putting the notion of the real and the virtual into question. By representing the domestic reality inside the installation as a fabrication of the technological apparatus...
  • ... In many cases, there is a merging of human and machine capabilities yielding what some call cyborgs, beings whose virtual reach and in this case, sight, extend beyond physical location. By looking at the world through the eyes of Tillie, the...
  • ... of society. To do that, I use digital media. That allows me to create a self-sustained ecosystem that exists in the virtual world and in a time parallel to ours. At the same time, I intend to make clear the direct interaction and connection that one...
  • ... experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These virtual worlds exist as mind sets, where an understanding of multi-dimensional spaces is as necessary a skill as reading is for the...
  • ... 3D simulations of them. This interplay of digitally simulated and analogue visual effects creates a topology of hybrid virtuality, which, particularly in the form of video projections that constitute an integral part of the installation together with...
  • Tower
    ... Odyssey. Words uttered by the inter-actor appear in a red spiral at the top of which the inter-actor is located within the virtual reality environment. Wearing a head mounted display the inter-actor has freedom to look wherever they wish in the...
  • Traceability -
    ... which is taken by participants of workshop in urban space. As a result, when we see the animation, we will feel virtual trip of urban space like "Electric wave ride" as if we were a radio wave from mobile phone to mobile phone. The process...
  • Traces -
    ... argues that the experience allows the user to interact in a bodily way with digital worlds. As I first argued in my essay "Virtual Reality as the end of the Enlightenment project" (in "Culture on the Brink", Eds Druckrey and Bender, Bay books 1994),...
  • ...Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in local and in remote...
  • Trans Plant - video
    ... and displayed there for a period of 3 years. In "Trans Plant" visitors enter a semi-circled room and become part of a virtual jungle which starts to surround them. As the visitor steps forward into the installation space, he will see himself...