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Halo
1998
Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
Innovation Forum
1998
-
1999
... that have affected our
live
s, our work and our global culture...
Light/Depth
1993
-
1995
A public art for skaters. A sculpture done in collaboration with MATSUO Haruyuki,which skateboarders can skate on. The desire to have an art work for skaters, this sculpture was made as a public art even though it was my first work. Reproduced in
Mega Diary
1995
... many people's everyday
live
s to the public through computer...
Seeing is believing
1996
-
2000
... can't see but there exist
live
s of people you have never met...
AirBoard
1997
-
2001
a board ride on the air Air Board is a sculptured board with jet engine and made for the purpose of hovering in the air. It is loaded with small turbojet engine and allows one person to stand on and hovers a few centimeters high above the ground
Memory Dress
Well, things don't always turn out the way you plan - this project certainly didn't. I learned a couple of things: 1/ Magnetic core memory is very hard to find. 2/ Most people who are interested in magnetic core memory are very
The Parallel Dimension
1998
-
1998
In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation
BRAINSONGS - WELCOME TO MY BRAIN
2001
-
2002
W E L C O M E T O M Y B R A I N The human brain has hitherto been considered a static organ with a fixed set of neurons that are being used up without ever being replaced again. Now research is discovering that the brain is an extremely dynamic
Magnet
1997
-
1997
Interactive digital video projection environment 14 x 8 x 7 metres 2 large scale video projections, black and white, multi-channel interactive sound In collaboration with Stuart Jones (sound) Produced whilst Artist In Residence at the
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