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  • Rome & Juliet in Hades is based on the play by Shakespeare. There are two main characters, Romeo and Juliet, in the story and, therefore, this story supplies a good example of multi-person participation. People have a strong desire to act out the
  • RED DROP
    ... to the mouse pointer and forms a...
  • sens:less -
    ... on the net become points on this network,...
  • Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially
  • Haptic Opposition -
    Haptic Opposition is centered around a mechanically movable text display driven both by human beings and machine control. Different modes of force feedback interaction are embedded, as machine on its own, following the human movements, or opposing
  • Aural Limbo is a series of aural interventions of the public space, engaging passersby in an inhabitable instrument that uses the body presence and location as variables for the dynamic transformation of sound. In Lapse Modulation, the space is
  • Bio-Robotic Symbiosis -
    An integrated environment for animal-machine co-existence Bio-robotic symbiosis features a hexapod robot, two laboratory mice and the audience. The robot and the mice co-exist in a transparent plexiglass stand that is accessible to the audience. A
  • "Standby Deliver" - consists of steel plates facing each other and moving back and forth attached to activating motors. Underneath is a lit glass sugar molecule. Visitors have access to chewing gum, which they chew and stick to the plates, which
  • Spider Haus is a transpecies communication artwork constructed of stereo lithography plastic and a common house spider (Theridiidae) in the winter and an orbital web spider in the summer. It is designed to amplify and connect the viewer with the
  • In TRANS-E digital technologies provide us with an electronic ritual. Bodies connected by interfaces dialogue with computer electronic memories and can experience "virtual hallucinations" in real time. These "hallucinations" are managed by