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  • Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive
  • Responsive audiovisual installation where visitors playfully stack, as if pieces of a giant interactive puzzle, plastic bins that act as symbols of containers transiting world markets. Video-mapping projections react to the new sculptural
  • MicroCosm -
    A journey into the cosmos, into open endless space, has always attracted scientists and dreamers. Gigantic stars, the milky way, galaxies thousands of light years away surround the earth, and we humans can be imagined as small elementary particles
  • Twin Depths -
    Video Installation. A series of perfomances 'An attempt to return back to native element'. The installation consists seven screens with loop playing seven movies. It is based on a series of performances 'An attempt to return back to native element'
  • Cadence -
    Animated film poem created with a constellation of common wayside flowers, gathered during walks on land reclaimed from the sea along the shore of the Laira estuary, on the coast of SW Britain, an endangered habitat now threatened by coastal erosion
  • Mixed reality installation "COMBATscience Augmented II" is a mixed reality installation that critically reflects on science and its ethical implications, beginning with the gas attacks in World War I and continuing to contemporary research on
  • Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
  • “On the Road”, consists of twelve lenticular panels that explore the cinematic narrative potential of the photographic image in non-electronic form. The exhibition’s title “On The Road” makes reference to the defining work of the Beat Generation’s
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time